Drop Dead

Experienced Audio Engineer, 2019

  • Designed system & assets for the melee gameplay mechanic.
  • Designed & built a beat-synced music system natively within Unity.
  • Cued cutscene VO, balanced attenuation curves & throttled audio sources.

Selected Works

Sound Design ShowreelSound Design

FortniteSenior Audio Programmer

Lego FortniteSenior Audio Programmer

UEFNAudio Programmer

Fall GuysAudio Programmer

Talking SimulatorMix Engineer

BeatstarMusic Mark-up/Audio Designer

Bland Big BandBand Leader

Bubbles The CatComposer/Sound Designer

Release MeSinger/Songwriter

Age Of Sigmar: Realm WarExperienced Audio Engineer

Drop DeadExperienced Audio Engineer

Contact

Email: hello@dancparkes.com

© Dan C. Parkes 2023

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